Module 1 at Escape Studio MA Game Art course project. The brief was to create a level for a top down mobile game using 1K textures and a polycount of 300,000 tris. My project focused on an abandoned asylum that the player could walk through and interact with items through the use of blueprints. All assets are modelled by myself and I utilised modular pieces where possible, because of this I was able to use trim sheets to help with draw calls. Textures are taken from Substance and Megascans, and textured in Substance Painter by me.
Overall I am happy with the outcome of this project and look forward to progressing with the masters course.
Any feedback welcome as always.