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The Asylum

Waiting Room

Waiting Room

Stairs Down

Stairs Down

Corridor

Corridor

Corrdior

Corrdior

OR

OR

Morgue

Morgue

morgue

morgue

Level Overview

Level Overview

OR Light in Substance Painter

OR Light in Substance Painter

OR Chair in Painter

OR Chair in Painter

Trim Sheets

Trim Sheets

Lighting

Lighting

Gameplay

Gameplay

UI Design

UI Design

The Asylum

Module 1 at Escape Studio MA Game Art course project. The brief was to create a level for a top down mobile game using 1K textures and a polycount of 300,000 tris. My project focused on an abandoned asylum that the player could walk through and interact with items through the use of blueprints. All assets are modelled by myself and I utilised modular pieces where possible, because of this I was able to use trim sheets to help with draw calls. Textures are taken from Substance and Megascans, and textured in Substance Painter by me.
Overall I am happy with the outcome of this project and look forward to progressing with the masters course.
Any feedback welcome as always.